SPACETIME / ENGINE← Ojai & Earth

Urban reference / 01

New York.
At street level.

Terrain. Streets. Buildings.
One city, compiled from public records.

Valdrada · External digital twin
Valdrada’s NYC street scene rendered in Unreal Engine
NYC / External showcase

Loads Valdrada from Hugging Face.
WebGL2 required for the live city; trailer fallback available.

Ready to open · low graphics

Open full screen ↗

Scene & image: M. K. Turkcan / Valdrada · Image CC BY 4.0 · NYC Open Data & © OpenStreetMap contributors · CARLA assets CC BY 4.0

Prepare / ExportTake a scene into your build.

Export a camera recipe for a self-hosted Valdrada build. The showcase above follows its own camera.

Camera settings and source identity. No city geometry or captured frames.

Inspect recipe JSON
Source / v0.5.2Follow the scene to its data.

Source code is pinned to v0.5.2. The hosted showcase is maintained upstream and may change independently.

Code
MIT · f7da3a2 ↗
Compiled city
ODbL 1.0 · v0.5.2 data ↗
Coordinate frame
Local meters · x east, y up, z south

A modeled reference, with simulated traffic. Current street conditions and navigation accuracy are unverified. Python simulation, OpenUSD export, Unreal and training are not connected to Spacetime here.

Licenses & asset terms ↗

Recipes select procedural pedestrians. Review the upstream asset terms before making a training dataset.